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Old Mar 24, 2008, 01:54 AM // 01:54   #21
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No NF means no Derv heals, guys...

Healing Signet is actually pretty good. The real problem is that Tactics offers very little besides it. Shield Stance is a decent block to hide behind.

You really don't want to spec into the Healing (/Mo) or Shadow (/A) lines for survivability (maybe for Dark Escape or Feigned Neutrality if you're a chicken). A viable option is Signet of Malice, since many attack combos revolve around inflicting conditions.

Of course you could just rely on hench Monks like I've come to do...

EDIT:
I've played a fun Assassin-style Sword Warrior for a while. If I would have had Proph, this would be the build:

W/A (PvE), Proph-Factions only

Tactics: 12+1
Swordsmanship: 12+1+1

[skill]aura of displacement[/skill][skill]frenzy[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]signet of malice[/skill][skill]final thrust[/skill][skill]shield stance[/skill][skill]healing signet[/skill]

Just fight to build some adrenaline first, then switch target to some unwary backliner and smash the crap out of him, curing yourself of any conditions in the process. Cancel AoD, rinse, and repeat.

Last edited by Bobby2; Mar 24, 2008 at 02:33 AM // 02:33..
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Old Mar 24, 2008, 02:02 AM // 02:02   #22
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The real question is how much use do you get out of that one skill when you could be doing better putting your points and slot spaces into some other skills? Is it worth 8-10 points in tactics and a slot on your bar for that one skill.


I've rarely used the skill during general play, even when I have it. Most of my healing comes from my monks and if they die, there are bigger problems going on to which healing sig can't fix. I say you are better off putting 10 points into healing and go WoH for pve if you are that desperate for a self heal. In PvP don't even bother unless you plan on splitting in GvG.
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Old Mar 24, 2008, 02:04 AM // 02:04   #23
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I still use it to relieve the pressure on the Monks now a days Monk heros.You could use troll urgent if you are W/R.You do have enough points in to invest in tactics even say 8.
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Old Mar 26, 2008, 01:41 AM // 01:41   #24
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If heal sigs your only tactics skill, there are far better uses for 8+ attrib points for a self heal than tactics.
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Old Mar 26, 2008, 01:45 AM // 01:45   #25
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Quote:
Originally Posted by Bobby2
No NF means no Derv heals, guys...

Healing Signet is actually pretty good. The real problem is that Tactics offers very little besides it. Shield Stance is a decent block to hide behind.

You really don't want to spec into the Healing (/Mo) or Shadow (/A) lines for survivability (maybe for Dark Escape or Feigned Neutrality if you're a chicken). A viable option is Signet of Malice, since many attack combos revolve around inflicting conditions.

Of course you could just rely on hench Monks like I've come to do...

EDIT:
I've played a fun Assassin-style Sword Warrior for a while. If I would have had Proph, this would be the build:

W/A (PvE), Proph-Factions only

Tactics: 12+1
Swordsmanship: 12+1+1

[skill]aura of displacement[/skill][skill]frenzy[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]signet of malice[/skill][skill]final thrust[/skill][skill]shield stance[/skill][skill]healing signet[/skill]

Just fight to build some adrenaline first, then switch target to some unwary backliner and smash the crap out of him, curing yourself of any conditions in the process. Cancel AoD, rinse, and repeat.
If you want to play shadow stepping warrior, run an axe. Swords are kinda sucky for spiking.
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Old Mar 26, 2008, 01:52 AM // 01:52   #26
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I have to admit, there have been some occasions while playing PVE H/H when I desperately needed a self heal. But really, every time I know that the problem was actually premeditated carelessness on my part. Usually taking on too large a mob, not pulling, rushing, or simply taking the wrong heroes or henches. Imo if you have the correct team build and are being careful, as a Warrior there should be no reason to take a self heal.
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Old Mar 28, 2008, 08:41 PM // 20:41   #27
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Healing sig blows because it forces you to put points in a near useless attribute, has significant drawbacks in terms of time and armor, takes up a slot.

It also isn't needed if you carry decent HP, don't overaggro, and if your healer is even semi-competent.
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Old Mar 28, 2008, 08:51 PM // 20:51   #28
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Quote:
Originally Posted by Fangclaw
pretty much... I have the same problem with my warrior... I just use a defensive stance (of the same name) to ''cover'' Heal sig and avoid interruption. Thats the best option I found.

Idiot PUGs... /shrugs
Why not disciplined stance? Defensive stance will end if you use healing signet right?
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Old Mar 28, 2008, 10:18 PM // 22:18   #29
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Using a defense stance so you can heal sig in combat is bad. Use kiting skills instead. The best part about the "kite" skill is it doesn't take a slot on your skill bar.
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Old Mar 29, 2008, 12:07 AM // 00:07   #30
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I guess most here don't pve with henches, heros or like their "perfect" builds or something. If you're playing with henches and heros, It's easy to get overwhelmed. Having a couple self heals on heroes does help, and shows noticeable benefits. Some here have every possible skill already, so GOOD FOR YOU!

Anyhoo. By playing assassin, you've got a few options in shadow arts. Shadow Refuge is quite a decent skill for self heal. It's quick, doesn't last too long to be exploited, and the benefit comes if you're doing what you should be doing

I don't look for a heal to shoulder all of the damage. But it's a lot easier getting through missions without having to solely rely on monk heros/henches/pugs, especially when you've not gotten to the point of buying faction's skills like save yourself. It just takes some of the pressure off. consider also heals with other benefits - e.g. death's charge can give a small heal in an emergency, but it will also let you get behind a line at monks and elelmentals.

Keep in mind as well if you're having trouble, prevention > cure. Protection pays.
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Old Mar 29, 2008, 09:41 AM // 09:41   #31
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Quote:
Originally Posted by Beomagi
If you're playing with henches and heros, It's easy to get overwhelmed.
What? Do you not pay attention to your screen or something? It's a bit hard to become overwhelmed if you're doing your job as H/H AI override.
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Old Mar 29, 2008, 03:24 PM // 15:24   #32
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Quote:
Originally Posted by Beomagi
I guess most here don't pve with henches, heros or like their "perfect" builds or something. If you're playing with henches and heros, It's easy to get overwhelmed. Having a couple self heals on heroes does help, and shows noticeable benefits. Some here have every possible skill already, so GOOD FOR YOU!

Anyhoo. By playing assassin, you've got a few options in shadow arts. Shadow Refuge is quite a decent skill for self heal. It's quick, doesn't last too long to be exploited, and the benefit comes if you're doing what you should be doing

I don't look for a heal to shoulder all of the damage. But it's a lot easier getting through missions without having to solely rely on monk heros/henches/pugs, especially when you've not gotten to the point of buying faction's skills like save yourself. It just takes some of the pressure off. consider also heals with other benefits - e.g. death's charge can give a small heal in an emergency, but it will also let you get behind a line at monks and elelmentals.

Keep in mind as well if you're having trouble, prevention > cure. Protection pays.
please please never EVER use shadow refuge is garbage its worse than healing breeze.

if you heros are set up right you'll find that youll steam roll everything in PVE. and not need a self heal but still its good to pack one for when you are out of combat cause of a retard moment and you are the last one standing and need to heal and thats why to this date
HS>Lions Comfort
but thats my take
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Old Apr 01, 2008, 10:24 AM // 10:24   #33
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Healign Signet is good for a warrior.

Imagine a N/W at 20 armor being hit by eles.
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Old Apr 01, 2008, 10:44 AM // 10:44   #34
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Quote:
Originally Posted by Jam Jar
Healign Signet is good for a warrior.

Imagine a N/W at 20 armor being hit by eles.
Remember this thread? Apparently, you can totally take heal sig on a N/W and [skill]Soul Leech[/skill] them.

edit: Sarcasm, by the way.

If you want a self-heal, Healing Signet is good.

Last edited by MisterB; Apr 01, 2008 at 10:58 AM // 10:58..
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Old Apr 01, 2008, 10:52 AM // 10:52   #35
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Quote:
Originally Posted by MisterB
Remember this thread? Apparently, you can totally take heal sig on a N/W and [skill]Soul Leech[/skill] them.
Or you can... """IMAGINE""" a N/W at 20 armor being hit.
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Old Apr 01, 2008, 03:58 PM // 15:58   #36
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Wow, things HAVE changed.
I remember being jumped on a few months back for saying that warriors shouldn't take a self heal and should rely on their monks, now everyone is saying it.
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Old Apr 02, 2008, 09:12 PM // 21:12   #37
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Quote:
Originally Posted by Bobby2
No NF means no Derv heals, guys...

Healing Signet is actually pretty good. The real problem is that Tactics offers very little besides it. Shield Stance is a decent block to hide behind.

You really don't want to spec into the Healing (/Mo) or Shadow (/A) lines for survivability (maybe for Dark Escape or Feigned Neutrality if you're a chicken). A viable option is Signet of Malice, since many attack combos revolve around inflicting conditions.

Of course you could just rely on hench Monks like I've come to do...

EDIT:
I've played a fun Assassin-style Sword Warrior for a while. If I would have had Proph, this would be the build:

W/A (PvE), Proph-Factions only

Tactics: 12+1
Swordsmanship: 12+1+1

[skill]aura of displacement[/skill][skill]frenzy[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]signet of malice[/skill][skill]final thrust[/skill][skill]shield stance[/skill][skill]healing signet[/skill]

Just fight to build some adrenaline first, then switch target to some unwary backliner and smash the crap out of him, curing yourself of any conditions in the process. Cancel AoD, rinse, and repeat.
Why does everyone say shield stance and not disciplined stance? Disciplined stance give you armor, so it give protection against spells too when using healing signet, plus it doesn't slow you down.
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Old Apr 03, 2008, 02:39 AM // 02:39   #38
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Death's Charge might be more effective if you're using Shadow Arts. it's conditional though.
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Old Apr 03, 2008, 03:05 AM // 03:05   #39
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Quote:
Originally Posted by Nexus Icon
Wow, things HAVE changed.
I remember being jumped on a few months back for saying that warriors shouldn't take a self heal and should rely on their monks, now everyone is saying it.
A fully charged LC will not only heal you, but net you a gain of one ade as well. So now it's a self heal that will give you a little extra and it doesn't require you to spec into tactics to get the most out of it anymore.
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Old Apr 03, 2008, 03:09 AM // 03:09   #40
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Quote:
Originally Posted by Nexus Icon
Wow, things HAVE changed.
I remember being jumped on a few months back for saying that warriors shouldn't take a self heal and should rely on their monks, now everyone is saying it.
You still don't need it, and you're going to be relying on your monks anyway. Self-healing only matters if you have a horrible backline (PuGs) or if you're running off by yourself in AB or something.
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